Wednesday, September 8, 2010

Sculpture Assignment #1 writing


Freddie Lamoreaux
Intro to Sculpture
Assignment 1

Formtography by Harry Abramson is a article that is about the history about digital sculpture. It shows how digital sculpture began, and the process of its expansion into todays world. It states the different possibilities that digital sculpture and technology can do for an artist, and the history of art. Its a way that artist can create a massive amount of matter and create something that they can only dream about. Formtography is based on three areas that are three-dimensional , data capture, and digital sculpting or digital modeling which create these digital sculptures you see today. Formtography started from the simple idea of Pixars Toy Story. Historians can also use this method of sculpting by restoring artifacts that are extremely fragile such as the Normandy Liberty Bell and the Unknown Solider in Arlington.
How large is the largest you can create?
How long does the process take?
How many artist today are using this method?

The Digital Stone Project written by William V. Ganis explains the digital processing through the workshops around the world. The DSP's 10,00 square foot workshop is mainly what William discusses in this article. You see how the sculptures are made and the processing of it all. Although these machines are magnificent they have a down fall like any other technology. You can create an entire sculpture but you cannot create everything from it. At the end the artist has to go in by hand and finish all the little details. You can scan in human figures into these machines and form a realistic look for your sculpture. These workshops are now scattered around the world in colleges, universities, and personal studios helping artists to create their dream like work.
How much does the workshops cost to engineer?
How long is the prep work to start working?
How much energy does these workshops use a day?

Ars Ex Machina Digital Sculpture by William V. Ganis talks about the RP which is basically a 3D printer, RP stands for rapid prototyping. This machine was to create Kenneth Snelson's atom I and Keith Browns Shoal. It also talks about the controversy of using the technology in a form of art. The positive feedback about digital sculpting is being able to share the work across the globe. Artist are also saving when shipping across international boarders and less money on materials. “Intersculpt” biennials started out small in 1993 by Ars Mathematica, and in 2003 it grew bigger and now has venues in multiple universities.
How many artist use a RP machine?
Will there be more RP machines in universities and schools all over?
How many other exhibitions use the RP machine?

Formtography, The Digital Stone Project, and Ars Ex Machina Digital Sculpture explains, informs, and compares all the digital sculpting methods. They give information on the history of the digital sculpture world. Each article leads you to the next step in processing the digital aspect of the three-dimensional world in art. While reading these articles I found that starting with formtography their was a sequential pattern in this process. Also by reading these articles I saw the step by step process that the artists have to take to complete a finished work.